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Video Game Revolution  
Aired: Wednesday, December 07, 2005 11-12PM ET

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by Tom Ashbrook.

In the beginning, there was "Pong." Thirty years later, video games have spread beyond the arcades and basement lairs of teenage boys.

Fifty percent of Americans now play videogames, according to the Entertainment Software Association, and the average player age, they claim, is 30.

Microsoft's X-Box 360 is making a huge noise this year, the leading edge of a new generation of hyper-sophisticated game technology.

The jungle scenes in "King Kong The Game" put you right in the jungle. "Call of Duty 2" has combat scenes right out of Spielberg. Games, we're told, are the new theater.

Hear about video games and how they are taking the stage.

Guests
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·Nick Wingfield, covers video games and digital technology for the Wall Street Journal
· Heather Chaplin, author of "Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution."



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Closing Segment
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Playing Saddam | Listen
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Kuma Reality Games has developed a series of games based around Saddam Hussein. The series has captured a cult audience, and -- it's not surprising -- has provoked heated controversy.

Contributor
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·Keith Halper is the CEO of Kuma Reality Games, which has produced more than sixty episodes in its series of games surrounding the exploits of Saddam Hussein.
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